
The Simpsons Hit And Run Website
The Simpsons Hit And Run Website
Start by turning around and trigger the alien car, then if you want you can perform a wheelie which saves 3s. For that you'll need to enter the jumpzone, you can use the minimap to know where it's located. To get the wheelie you need to accelerate and when your car is tilted upwards press accelerate multiple times to not go too fast and then hold accelerate. You then want to reset when you're past the broken fence.
After getting the waste simply return back to the school inbounds.
We can use a jumpzone during this mission to get back oob when at the power plant. This requires a precise lineup showed below. This will give you jumpzone.
After getting jumpzone trigger the alien car and drive out of bounds while making sure you don't touch any of the jumpzones present. You'll need to hang on the right side of the road.
You'll need to practice this mission a lot with jumpzone because jumpzone requires a lot of precisions. And the turn to get to the powerplant can be pretty awkward, trigger the end of the race at the entrance of the power plant and go back getting the waste. To get oob again you'll have to hang up the wall and accelerate to get a wheelie so you end up on the wall and then climb it. Otherwise you can reverse to the wall to climb it too.
When oob drive for a bit, lineup the dot on the minimap so it's at the end of the red part. Make sure to not go too fast so your car doesn't go crazy when you'll turn, trigger the alien car and continue driving oob to the school. You can either reset your car when the beam spawns or if you're confident with your lineup you can skip the reset.
Start by turning around and trigger the alien car, then if you want you can perform a wheelie which saves 3s. For that you'll need to enter the jumpzone, you can use the minimap to know where it's located. To get the wheelie you need to accelerate and when your car is tilted upwards press accelerate multiple times to not go too fast and then hold accelerate. You then want to reset when you're past the broken fence.
After getting the waste simply return back to the school inbounds.
We can use a jumpzone during this mission to get back oob when at the power plant. This requires a precise lineup showed below. This will give you jumpzone.
After getting jumpzone trigger the alien car and drive out of bounds while making sure you don't touch any of the jumpzones present. You'll need to hang on the right side of the road.
You'll need to practice this mission a lot with jumpzone because jumpzone requires a lot of precisions. And the turn to get to the powerplant can be pretty awkward, trigger the end of the race at the entrance of the power plant and go back getting the waste. To get oob again you'll have to hang up the wall and accelerate to get a wheelie so you end up on the wall and then climb it. Otherwise you can reverse to the wall to climb it too.
When oob drive for a bit, lineup the dot on the minimap so it's at the end of the red part. Make sure to not go too fast so your car doesn't go crazy when you'll turn, trigger the alien car and continue driving oob to the school. You can either reset your car when the beam spawns or if you're confident with your lineup you can skip the reset.
Start by turning around and trigger the alien car, then if you want you can perform a wheelie which saves 3s. For that you'll need to enter the jumpzone, you can use the minimap to know where it's located. To get the wheelie you need to accelerate and when your car is tilted upwards press accelerate multiple times to not go too fast and then hold accelerate. You then want to reset when you're past the broken fence.
After getting the waste simply return back to the school inbounds.
We can use a jumpzone during this mission to get back oob when at the power plant. This requires a precise lineup showed below. This will give you jumpzone.
After getting jumpzone trigger the alien car and drive out of bounds while making sure you don't touch any of the jumpzones present. You'll need to hang on the right side of the road.
You'll need to practice this mission a lot with jumpzone because jumpzone requires a lot of precisions. And the turn to get to the powerplant can be pretty awkward, trigger the end of the race at the entrance of the power plant and go back getting the waste. To get oob again you'll have to hang up the wall and accelerate to get a wheelie so you end up on the wall and then climb it. Otherwise you can reverse to the wall to climb it too.
When oob drive for a bit, lineup the dot on the minimap so it's at the end of the red part. Make sure to not go too fast so your car doesn't go crazy when you'll turn, trigger the alien car and continue driving oob to the school. You can either reset your car when the beam spawns or if you're confident with your lineup you can skip the reset.
Start by turning around and trigger the alien car, then if you want you can perform a wheelie which saves 3s. For that you'll need to enter the jumpzone, you can use the minimap to know where it's located. To get the wheelie you need to accelerate and when your car is tilted upwards press accelerate multiple times to not go too fast and then hold accelerate. You then want to reset when you're past the broken fence.
Turn around and perform a timeskip on the fence. Start turning right and lineup the dot on the minimap. Reset your car as soon as the waste spawns.
Perform a timeskip on the fence at the entrance of the power plant and go trigger the alien car. Then go to the school and reset your car when you see the beam.
Start by turning around and trigger the alien car, then if you want you can perform a wheelie which saves 3s. For that you'll need to enter the jumpzone, you can use the minimap to know where it's located. To get the wheelie you need to accelerate and when your car is tilted upwards press accelerate multiple times to not go too fast and then hold accelerate. You then want to reset when you're past the broken fence.
After getting the waste simply return back to the school inbounds.
We can use a jumpzone during this mission to get back oob when at the power plant. This requires a precise lineup showed below. This will give you jumpzone.
After getting jumpzone trigger the alien car and drive out of bounds while making sure you don't touch any of the jumpzones present. You'll need to hang on the right side of the road.
You'll need to practice this mission a lot with jumpzone because jumpzone requires a lot of precisions. And the turn to get to the powerplant can be pretty awkward, trigger the end of the race at the entrance of the power plant and go back getting the waste. To get oob again you'll have to hang up the wall and accelerate to get a wheelie so you end up on the wall and then climb it. Otherwise you can reverse to the wall to climb it too.
When oob drive for a bit, lineup the dot on the minimap so it's at the end of the red part. Make sure to not go too fast so your car doesn't go crazy when you'll turn, trigger the alien car and continue driving oob to the school. You can either reset your car when the beam spawns or if you're confident with your lineup you can skip the reset.
Start by turning around and trigger the alien car, then if you want you can perform a wheelie which saves 3s. For that you'll need to enter the jumpzone, you can use the minimap to know where it's located. To get the wheelie you need to accelerate and when your car is tilted upwards press accelerate multiple times to not go too fast and then hold accelerate. You then want to reset when you're past the broken fence.
After getting the waste simply return back to the school inbounds.
We can use a jumpzone during this mission to get back oob when at the power plant. This requires a precise lineup showed below. This will give you jumpzone.
After getting jumpzone trigger the alien car and drive out of bounds while making sure you don't touch any of the jumpzones present. You'll need to hang on the right side of the road.
You'll need to practice this mission a lot with jumpzone because jumpzone requires a lot of precisions. And the turn to get to the powerplant can be pretty awkward, trigger the end of the race at the entrance of the power plant and go back getting the waste. To get oob again you'll have to hang up the wall and accelerate to get a wheelie so you end up on the wall and then climb it. Otherwise you can reverse to the wall to climb it too.
When oob drive for a bit, lineup the dot on the minimap so it's at the end of the red part. Make sure to not go too fast so your car doesn't go crazy when you'll turn, trigger the alien car and continue driving oob to the school. You can either reset your car when the beam spawns or if you're confident with your lineup you can skip the reset.